Expand description
Useful imports.
Re-exports§
Modules§
Macros§
- Alias for
Cow::Borrowed
, because that’s used a million times so shortening it is nice. Makes the code more readable. - This macro is used to generate a
impl Default
block for any type with the function new_maybe_sync that takes a genericT
- Example usage:
- This macro is used to generate
impl PartialEq
blocks for any Readable type that takes a genericT
- This macro is used to generate
impl Display
, andimpl Debug
blocks for any Readable type that takes a genericT
- Start the hot reloading server with the current directory as the root
- This macro is used to generate
impl Display
,impl Debug
,impl PartialEq
, andimpl Eq
blocks for any Readable type that takes a genericT
- The rsx! macro makes it easy for developers to write jsx-style markup in their components.
- The rsx! macro makes it easy for developers to write jsx-style markup in their components.
- Create
FooThemeWith
structs without having to deal with the verbose syntax. - A helper macro for cloning multiple values at once
- This macro has three arguments separator by commas.
- A helper macro for
use_reactive
that merges uses the closure syntax to elaborate the dependency array - This macro is used to generate
impl Add
,impl AddAssign
,impl Sub
,impl SubAssign
,impl Mul
,impl MulAssign
,impl Div
, andimpl DivAssign
blocks for any Writable type that takes a genericT
Structs§
AccordionBody
component properties.Accordion
component properties.AccordionSummary
component properties.- Theming properties for the
Accordion
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
ActivableRoute
component. - An attribute on a DOM node, such as
id="my-thing"
orhref="https://example.com"
Body
component properties.- Theming properties for the
Body
component. - You can use this to change a theme for only one component, with the
theme
property. Button
component properties.- Theming properties for the
Button
component. - You can use this to change a theme for only one component, with the
theme
property. Canvas
component properties.- Theming properties for the
Canvas
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
Checkbox
component. - Theming properties for the
Checkbox
component. - You can use this to change a theme for only one component, with the
theme
property. - CopyValue is a wrapper around a value to make the value mutable and Copy.
CursorArea
component properties.- Desktop renderer for Freya.
DragProvider
component properties.DragZone
component properties.DropZone
component properties.DropdownItem
component properties.- Theming properties for the
DropdownItem
component. - You can use this to change a theme for only one component, with the
theme
property. Dropdown
component properties.- Theming properties for the
Dropdown
component. - You can use this to change a theme for only one component, with the
theme
property. - Create a configuration for a
UseEditable
. - A handle to an effect.
- A boundary that will capture any errors from child components
- A wrapper around some generic data that handles the event’s state
- The callback type generated by the
rsx!
macro when anon
field is specified for components. - Data of a Keyboard event.
- Theming properties for Fonts.
- You can use this to change a theme for only one component, with the
theme
property. Theming properties for Fonts. GestureArea
component properties.- A signal that can be accessed from anywhere in the application and created in a static
- A signal that can be accessed from anywhere in the application and created in a static
- Data line for the
Graph
component. Graph
component properties.- Theming properties for the
Graph
component. - You can use this to change a theme for only one component, with the
theme
property. - Theming properties for the
Icon
component. - You can use this to change a theme for only one component, with the
theme
property. Input
component properties.- Theming properties for the
Input
component. - You can use this to change a theme for only one component, with the
theme
property. - Data of a Keyboard event.
- Launch configuration.
- Configuration Builder.
- Cached layout results of a Node
- A text line from a TextEditor
- Iterator over text lines.
- Properties for the
Link
component. - Theming properties for the
Link
component. - You can use this to change a theme for only one component, with the
theme
property. Loader
component properties.- Theming properties for the
Loader
component. - You can use this to change a theme for only one component, with the
theme
property. - A read only signal that has been mapped to a new type.
- A value that is memoized. This is useful for caching the result of a computation.
- Properties for the
MenuButton
component. - Properties for the
MenuContainer
component. - Theming properties for the
MenuContainer
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
MenuItem
component. - Theming properties for the
MenuItem
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
Menu
component. - Pressed modifier keys.
- Data of a Mouse event.
- Properties for the
NativeRouter
component. NetworkImage
component properties.- Theming properties for the
NetworkImage
component. - You can use this to change a theme for only one component, with the
theme
property. - Node layout configuration
- Owner: Handles dropping generational boxes. The owner acts like a runtime lifetime guard. Any states that you create with an owner will be dropped when that owner is dropped.
- Information about the platform.
- Data of a Mouse event.
- Properties for the
PopupBackground
component. - Properties for the
PopupContent
component. - Properties for the
Popup
component. - Theming properties for the
Popup
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
PopupTitle
component. ProgressBar
component properties.- Theming properties for the
ProgressBar
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
Radio
component. - Theming properties for the
Radio
component. - You can use this to change a theme for only one component, with the
theme
property. - A context for signal reads and writes to be directed to
- A signal that can only be read from.
- An iterator over the values of a
Readable<Vec<T>>
. - A 2d Rectangle optionally tagged with a unit.
- A utf8 text rope.
- TextEditor implementing a Rope
- A global runtime that is shared across all scopes that provides the async runtime and context API
- A guard for a new runtime. This must be used to override the current runtime when importing components from a dynamic library that has it’s own runtime.
- A component’s unique identifier.
- A component’s rendered state.
- Theming properties for the
ScrollBar
component. - You can use this to change a theme for only one component, with the
theme
property. ScrollView
component properties.- Theming properties for the
ScrollView
component. Also used byVirtualScrollView
. - You can use this to change a theme for only one component, with the
theme
property. Also used byVirtualScrollView
. - Properties for the
SidebarItem
component. - Theming properties for the
SidebarItem
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
Sidebar
component. - Theming properties for the
Sidebar
component. - You can use this to change a theme for only one component, with the
theme
property. - Creates a new Signal. Signals are a Copy state management solution with automatic dependency tracking.
- The data stored for tracking in a signal.
Slider
component properties.- Theming properties for the
Slider
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
SnackBarBox
component. - Properties for the
SnackBar
component. - Theming properties for the
SnackBar
component. - You can use this to change a theme for only one component, with the
theme
property. - Properties for the
SubMenu
component. Switch
component properties.- Theming properties for the
Switch
component. - You can use this to change a theme for only one component, with the
theme
property. - A thread safe storage. This is slower than the unsync storage, but allows you to share the value between threads.
TableBody
component properties.TableCell
component properties.TableHead
component properties.Table
component properties.TableRow
component properties.- Theming properties for the
Table
component. - You can use this to change a theme for only one component, with the
theme
property. - A task’s unique identifier.
- A static layout of a UI tree that describes a set of dynamic and static nodes.
- Holds the position of a cursor in a text
- Events for TextEditor
ThemeProvider
component properties.- Properties for the
Tile
component. - Theming properties for the
Tile
component. - You can use this to change a theme for only one component, with the
theme
property. Tooltip
component properties.- Theming properties for the
Tooltip
component. - You can use this to change a theme for only one component, with the
theme
property. - Data of a Touch event.
- The receiving end of an unbounded mpsc channel.
- The transmission end of an unbounded mpsc channel.
- Pass uniform values to a Shader.
- A unsync storage. This is the default storage type.
- Animate your elements. Use
use_animation
to use this. - This callback is not generic over a return type so you can hold a bunch of callbacks at once
- Holds a rendering hook callback that allows to render to the Canvas.
- Manage an editable content.
- Manage the focus operations of given Node
- A reference to a template along with any context needed to hydrate it
- A reference to a template along with any context needed to hydrate it
- A virtual node system that progresses user events and diffs UI trees.
VirtualScrollView
component properties.- Data of a Wheel event.
- Configuration for a Window.
- Manager for a Window
- An iterator over the values of a
Writable<Vec<T>>
. - A mutable reference to a signal’s value.
Enums§
- Indicates the current status of the accordion.
- Controls the direction of the animation.
- An error that can occur when trying to borrow a value.
- An error that can occur when trying to borrow a value mutably.
- Identifies the current status of the Button.
- Code is the physical position of a key.
- A clone-on-write smart pointer.
- Describes the appearance of the (usually mouse) cursor icon.
- Group all the custom attribute types
- Current status of the DropdownItem.
- Current status of the Dropdown.
- Events emitted to the
UseEditable
. - How the editable content must behave.
- Describes the force of a touch event
- Gesture emitted by the
GestureArea
component. - Image status.
- Enum to declare is
Input
hidden. - Indicates the current status of the Input.
- Key represents the meaning of a keypress.
- Indicates the current status of the MenuItem.
- Describes a button of a mouse controller.
- What to do once the animation finishes. By default it is
Stop
- The type of device that triggered a Pointer event.
- Contains the best Root node candidate from where to start measuring
- Describes the current status of the Slider.
- Describes the current status of the Switch.
- An attribute of the TemplateNode, created at compile time
- A statically known node in a layout.
- Indicates the current status of the Tile.
- Describes touch-screen input state.
- Uniform value to be passed to a Shader.
- A signal that represents the state of a future
- A signal that represents the state of the resource
Constants§
Traits§
- A trait for any storage backing type.
- Any component that implements the
ComponentFn
trait can be used as a component. - A trait for giving a type a useful default value.
- A dependency is a trait that can be used to determine if a effect or selector should be re-run.
- A dependency is a trait that can be used to determine if a effect or selector should be re-run.
- A trait for anything that has a dynamic list of attributes
- A value that can be converted into an attribute value
- A trait that allows various items to be converted into a dynamic node for the rsx macro
- Every “Props” used for a component must implement the
Properties
trait. This trait gives some hints to Dioxus on how to memoize the props and some additional optimizations that can be made. We strongly encourage using the derive macro to implement theProperties
trait automatically as guarantee that your memoization strategy is safe. - A trait for states that can be read from like
crate::Signal
,crate::GlobalSignal
, orcrate::ReadOnlySignal
. You may choose to accept this trait as a parameter instead of the concrete type to allow for more flexibility in your API. For example, instead of creating two functions, one that accepts acrate::Signal
and one that accepts acrate::GlobalSignal
, you can create one function that accepts aReadable
type. - An extension trait for Readable<Option
> that provides some convenience methods. - An extension trait for Readable<Vec
> that provides some convenience methods. - A trait for a storage backing type. (RefCell, RwLock, etc.)
- A enhanced version of the
From
trait that allows with more flexibility. - A enhanced version of the
Into
trait that allows with more flexibility. - Common trait for editable texts
- A trait to allow results to be thrown upwards to the nearest Error Boundary
- A trait for states that can be read from like
crate::Signal
, orcrate::GlobalSignal
. You may choose to accept this trait as a parameter instead of the concrete type to allow for more flexibility in your API. For example, instead of creating two functions, one that accepts acrate::Signal
and one that accepts acrate::GlobalSignal
, you can create one function that accepts aWritable
type. - An extension trait for Writable<Option
> that provides some convenience methods. - An extension trait for Writable<Vec
> that provides some convenience methods.
Functions§
Accordion
component.AccordionBody
component.AccordionSummary
component.Body
component.Button
component.- Draw anything inside of this canvas.
- Controlled
Checkbox
component. CursorArea
component.- Make the inner children draggable to other
DropZone
. - Elements from
DragZone
s can be dropped here. Dropdown
component.DropdownItem
component.- Create a new error boundary component.
- Create inline fragments using Component syntax.
GestureArea
component.- Graph component.
Input
component.Loader
component.Menu
component.MenuItem
component.NetworkImage
component.Popup
component.ProgressBar
component.- Controlled
Radio
component. ScrollView
component.- Props
- Props
- Controlled
Slider
component. SnackBar
component. Use in combination with other components.- Controlled
Switch
component. Table
component.TableBody
component.TableCell
component.TableHead
component.TableRow
component.- Provides a
Theme
for all its children. Tile
component.Tooltip
componentVirtualScrollView
component.- Transform some bytes (e.g: raw image, raw svg) into attribute data
- Consume context from the current scope
- Consume context from the current scope
- Returns the current owner. This owner will be used to drop any
Copy
state that is created by thegenerational-box
crate. - Get the current scope id
- This utility function launches the builder method so rsx! and html! macros can use the typed-builder pattern to initialize a component’s props.
- Get the current render since the inception of this component
- Check if the current scope has a context
- Return the equivalent Winit’s
Key
in keyboard_types - Return the equivalent of Winit’s
PhysicalKey
in keyboard_types - Mark the current scope as dirty, causing it to re-render
- Mark the current scope as dirty, causing it to re-render
- Get the parent of the current scope if it exists
- Provide context to the current scope
- Provide a context to the root scope
- Informs the scheduler that this task is no longer needed and should be removed.
- Calculate some chained operations with a given value. This value could be for example the width of a node’s parent area.
- Schedule an update for the current component
- Schedule an update for any component given its
ScopeId
. - Spawns the future but does not return the [
TaskId
] - Spawn a future that Dioxus won’t clean up when this component is unmounted
- Start a new future on the same thread as the rest of the VirtualDom.
- Transform some static bytes (e.g: raw image, raw svg) into attribute data
- Suspended the current component on a specific task and then return None
- Consume context from the current scope
- Consume some context in the tree, providing a sharable handle to the value
- Push this function to be run after the next render
- Animate your elements easily.
- A hook that allows you to insert a “before render” function.
- A callback that’s always current
- Register a rendering hook to gain access to the Canvas.
- Consume some context in the tree, providing a sharable handle to the value
- Provide some context via the tree and return a reference to it
- Maintain a handle over a future that can be paused, resumed, and canceled.
- Get a handle to a coroutine higher in the tree Analagous to use_context_provider and use_context, but used for coroutines specifically See the docs for
use_coroutine
for more details. - Creates a callback that will be run before the component is removed. This can be used to clean up side effects from the component (created with
use_effect
). - Create a virtual text editor with it’s own cursor and rope.
use_effect
will subscribe to any changes in the signal values it captures effects will always run after first mount and then whenever the signal values change If the use_effect call was skipped due to an early return, the effect will no longer activate.- Provide an error boundary to catch errors from child components
- Create a focus manager for a node.
- A hook that allows you to spawn a future. This future will not run on the server The future is spawned on the next call to
wait_for_next_render
which means that it will not run on the server. To run a future on the server, you should usespawn
directly.use_future
won’t return a value. If you want to return a value from a future, useuse_resource
instead. - Store a value between renders. The foundational hook for all other hooks.
- A hook that uses before/after lifecycle hooks to determine if the hook was run
- Use a hook with a cleanup function
- Sync both the Focus shared state and the platform accessibility focus
- Provide the default
Theme
. - Provide a custom
Theme
. - Creates a new Memo. The memo will be run immediately and whenever any signal it reads changes.
- Subscribe to a Node layout changes.
- Get a signal to read the latest layout from a Node.
- use_on_unmountDeprecated
- Get access to information and features of the platform.
- Takes some non-reactive data, and a closure and returns a closure that will subscribe to that non-reactive data as if it were reactive.
- A memo that resolves to a value asynchronously. Similar to
use_future
butuse_resource
returns a value. SeeResource
for more details. - Creates a new Signal. Signals are a Copy state management solution with automatic dependency tracking.
- Creates a new `Send + Sync`` Signal. Signals are a Copy state management solution with automatic dependency tracking.
- Subscribe to
Theme
changes. - Wait for the next render to complete
- Run a closure with the given owner.
Type Aliases§
- A reference to a value that can be read from.
- A signal that can safely shared between threads.
- A reference to a value that can be read from.
Attribute Macros§
- Streamlines component creation. This is the recommended way of creating components, though you might want lower-level control with more advanced uses.
- Derive props for a component within the component definition.
Derive Macros§
- Derive macro generating an impl of the trait
Default
.