Module dioxus_native_core::prelude
source · Expand description
A prelude of commonly used items
Re-exports§
pub use crate::node::ElementNode;
pub use crate::node::FromAnyValue;
pub use crate::node::NodeType;
pub use crate::node::OwnedAttributeView;
pub use crate::node_ref::AttributeMaskBuilder;
pub use crate::node_ref::NodeMaskBuilder;
pub use crate::node_ref::NodeView;
pub use crate::passes::run_pass;
pub use crate::passes::RunPassView;
pub use crate::real_dom::NodeImmutable;
pub use crate::real_dom::NodeMut;
pub use crate::real_dom::NodeRef;
pub use crate::real_dom::RealDom;
pub use crate::SendAnyMap;
pub use crate::attributes::*;
pub use crate::dioxus::*;
pub use crate::events::*;
Structs§
- A immutable view of a
State
- The states that depend on this state
- Handle to an entity.
- A type erased version of
State
that can be added to thecrate::prelude::RealDom
withcrate::prelude::RealDom::new
Enums§
- The direction that a pass should be run in
Traits§
- A trait that is implemented for all the dependancies of a
State
- A state that is automatically inserted in a node with dependencies.